How to get custom maps for waw
- #HOW TO GET CUSTOM MAPS FOR WAW HOW TO#
- #HOW TO GET CUSTOM MAPS FOR WAW INSTALL#
- #HOW TO GET CUSTOM MAPS FOR WAW MOD#
- #HOW TO GET CUSTOM MAPS FOR WAW PORTABLE#
If you followed the instruction it would be in "C:\Program Files\Worldcraft\gentitydefs-fgd". Click Add and browse to where you put your FGD file. Next is the Game Data File which is the FGD that you downloaded.
#HOW TO GET CUSTOM MAPS FOR WAW PORTABLE#
Put something like NZP or Nazi Zombies Portable for the name so you know what game you are making maps for then click ok. Where you see configuration click Edit to the right of it and click Add. Once open you should go to Tools->Options and click on the Game Configuration tab. Once that is done were ready to open Worldcraft.
Double click it and it should turn all your wad files into hlwad texture files making them usable in Worldcraft. In the textures folder there should be a file called All Wad To Hlwad. After you put textures in that folder you have to get them ready to use in Worldcraft. The folder should be in the same directory as the qentitydefs-fgd folder. Also place all your textures that you wish to use (don't worry you can add more later if you want) into the folder named textures. This should be in the directory "C:\Program Files\Worldcraft" by default.
Take the FGD file and place it in the the Worldcraft folder in qentitydefs-fgd. I will assume that you have downloaded everything above and installed both Worldcraft and the Quake adapter. Some textures to get you started will help.This is available on NZ:P's moddb page here The FGD file from NZ:P which contains all of the entity names so you can add Juggernog etc.Worldcraft 3.3 and the Quake adapter are available here.
#HOW TO GET CUSTOM MAPS FOR WAW HOW TO#
I will be using Worldcraft as an example in this post but before I get into how to map we are going to need some things to help us get started. Also, will not add entities for NZP, so you will inevitably need Worldcraft, hammer or QuArK.) ( Radiant can be used with it's more vivid texture availibility to create or modify maps with more realistic textures. CoD Radiant will compile BSP, But it has to be an older version of Radiant.You may make them, but compiling to BSP will fail miserably.
#HOW TO GET CUSTOM MAPS FOR WAW INSTALL#
#HOW TO GET CUSTOM MAPS FOR WAW MOD#
Type into the console /devmap *and here the map name*įor example if you load mod called nazi_zombie_death from the MODS section. When that is done, press ~ on your keyboard to bring up the console. In the main menu go to options/controls, then select Game options and from there enable your console. With new maps, the main menu should now have an option to start the map right away.īut if you are playing some older custom zombie maps you have to load the map trough console.Įnabling developer console and loading the map: Load the map you want to play from the list that will show up. This will show all the mods correctly placed in your mods folder. Start World at War and in the main menu choose MODS. After that open the Local folder and from there you should find the Activision folder. Then from the top of the window where it shows you the folder path click the AppData. If you have trouble finding that location click the windows start button and search: %appdata%. You should find the mods folder by following this folder path:Ĭ:\Users\Your Name\AppData\Local\Activision\CoDWaW\mods
But in case you are downloading from somewhere else you might have to place the custom map files to your mod folder manually. Their downloads come with an installer that you run and that's it. The easiest way of installing custom zombie maps is by using downloads from Zombie Modding